

Think for example of a case where a gradient for a metallic surface is being created. I think it would make more sense to default to an sRGB gradient in cases where either the origin or the destination is desaturated.
ASEPRITE GRADIENT HOW TO
You could argue that this is conventional: it is how many other software packages handle hue gradients. 19K views 2 years ago Pixel Art Tutorials (Asesprite / Libresprite) Here's how to create pixel art gradients in Aseprite the easy way If you'd like to help support my channel, please consider. Green and cyan are most adversely impacted, as they are furthest away from red on the color wheel (depending on which color wheel you use, the complement of red varies). In hue gradients it leads to results like this Featured Walk Cycle Palettes - A Beginner. I know about the shading mode on the pencil but having to create a gradient in the palette is too much work for the quick edits I want to do. Pixel Art Tutorials Dithering: How to Create Linear Gradients with Pixel Art Pixel Logic - A Guide to Pixel Art. There are other cases, as in the color picker, where this is avoided - when a color's saturation is dragged to zero, its hue is preserved for a time. Hi there, Ive been making sprites for my 7DRL in aseprite and one thing I find myself doing a lot is adding shadow and highlights to things. There are certain cases where this is probably intended, such as HSV+ and HSL+ hue adjustments. Probably as an artifact of treating zero as a substitute for invalid, not a number, infinity or whatever result you want to assign to n / 0, gray colors are treated as reds in hue operations. The version and platform I'm using doesn't pertain here, as this is a problem general to a lot of software.
